The rutted tracks emerge from a wooded hillside and they catch their first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins–crumbling stone walls covered in ivy and briars–surround the newer houses and shops, showing how this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street of sorts as it climbs toward a ruined manor house on a hillside at the east side of town. As you approach, you see children playing on the town green and townsfolk tending to chores or running errands at shops. Many people look up as you approach, but all return to their business as you go by.
OPTION: Sildar seems much more at ease. "My friends," he says, "let us secure lodgings. I'm told the local inn is very quaint.


1: Stonehill Inn (p15)

[Simple, homey, good smells, sense of calm] Toblin Stonehill is a slim young man without a hair on his head and a surprisingly deep voice.

  • Upset about the misdeeds of the Redbrands. He’s afraid of retaliation.
  • Harbin Wester, the townmaster (3), has done nothing about the Redbrands.
  • Trilena, his young wife and the inns cook, tells a story about Thel Dendar. He stood up to the Redbrands a tenday ago when they leered at his wife. They killed him, and his wife, daughter, and son have gone missing.
  • Pip, Toblin’s son, is a shy boy. Will tell the party about how Quellin Alderleaf’s son (6) found a tunnel in the woods and was almost seen by Redbrands. Freda, an young half-elf Weaver, warms herself by the fire.
  • The Rebrands hassle everyone except for Halia Thornton, who runs the Miner’s Exchange (7). Narth, an old farmer, tells stories to a small group of children.
  • Sister Graele (5) recently returned with wounds. Elsa the Gossipy and well-endowed blonde Barmaid, constantly compares the adventurers to Daren Edermath.
  • Daran Edermath (6) is a former adventurer. Lanar, a young Miner who wears an eyepatch over one eye sips a drink at the bar.
  • Orc raiders have been seen on the east end of Triboar Trail. The Towmaster (3) is looking for help.

1.5: Alderleaf Farm

[Halfling farmer, wise, nice. Son is 10, keen to be adventurer, knows secret way into Rebrands Hideout]
Qelline Alderleaf, halfling farmer who “seems to know everything that goes on in town.” She is friendly and allows the characters to sleep in her hayloft if they don’t want to pay at the Stonehill Inn. * If the characters are trying to find Cragmaw Castle (13) or Wave Echo Cave (9), Quelline refers them to Reidoth, a Druid who recently set out for Thundertree (15), providing directions to Thundertree. “There’s not an inch of the land he doesn’t know.”

2: Barthen’s Provisions (p16)

Elmar Barthen
[lean, balding human male, 50 years old. Employs two assistants that help when hes not around - Ander & Thistle]

  • The Redbrands gather at the Sleeping Giant Taphouse (8).
  • The other Rockseeker brothers haven’t been seen in a tenday (9).
  • Shop stocks ordinary Provisions - nothing more than 25g in the book
  • Doesnt stock weapons, should go to the Lionshield Coster

2.5: Lionshield Coster (p16)

Linene Graywind
[Sharp tongued human woman, 35.

  • Recovered goods from Cragmawhideout (50g reward for return or whereabouts)
  • Bandits raid her shipments, doesnt know who's responsible.
  • Has supplies and weapons in backroom but wont sell to people she thinks will cause trouble.
  • Tells them to avoid the Sleeping Giant tap house, den of ruffians. Redbrand gang causes trouble in town.

3: Townmaster’s Hall (p18)

Bulletin Board with " Reward - Orcs near Wyvern Tor - Those of a mind to face the orc menace enquire within."
Harbin Wester is a “fat, pompous old fool”.

  • Town has no functioning govenment. harbin acts as record keeper.
  • Townhall has two empty jail cells out back, he has keys.
  • calls the Redbrands “just a mercenary guild, and not all that much trouble, really.” Scared of them.
  • He wants the Orcs near Wyvern Tor (10) taken out.

Sildar Hallwinter estalbishes himself at the Hall as well.

  • Sildar wants to help the Rockseeker brothers find Wave Echo Cave (9).
  • Sildar wants to continue pressure on the Cragmaw clan, find the Cragmaw Castle (8), and believes the characters can do so by finding a raiding party in the wilderness (11).
  • Iarno Albrek, a fellow member of the Lord’s Alliance, disappeared around Tresendar Manor (5) about two months ago.

4: Redbrand Hideout (p20)

Hideout area

  • Area 5 contains the family of Thel Dendar, who was mentioned by Toblin’s Wife at the Stonehill Inn (1).
  • Area 9: The Bugbears know about Wave Echo Cave (9) and Cragmaw Castle (13).
  • Iarno also points the way to Cragmaw Castle (13).

5: Shrine of Luck (p18)

[Avandra] Sister Graele
[zealous young elf, beautiful]

  • her superiors want her to persuade a banshee nearby to answer a question about a spellbook. Directs the characters to Agatha’s Lair (9), offering her silver comb as help. She's attempted to make contact but the banshee wont appear for her.
  • Wants to rid the town of Redbrands, admits she is member of the Harpers - scattered network of adventurers and spies. Thwart governments/groups that grow too powerful. oppose the abuse of power.

6: Edermath Orchard (p16)

Daran Edermath

  • Directs the characters to the Sleeping Giant Taphouse (8) and the Old Owl Well (10).

7: The Miner’s Exchange (p17)

Halia Thornton

  • Directs the characters to the Sleeping Giant (8), is more interested in their killing Glasstaff than stopping the Redbrands’ ill deeds.

8: The Sleeping Giant (p18)

Redbrand Ruffians

  • If they flee, they’ll run toward Tresendar Manor (4), revealing the location of their hideout Locations Outside Phandalin

9: Wave Echo Cave (p42)

Location Wave Echo Cave
NPCs who know the location of the cave:

  • Agatha (14)
  • Reidoth in Thundertree (15)
  • Hamun Kost (12)
  • Gundren Rockseeker (13)

10: Wyvern Tor (p35)

Location Wyvern Tor
Defeating the Orcs here completes quests given by Townmaster Harbin Wester (3) and Hamun Kost, the Necromancer (12).

11: The Wilderness (p27)

The goblins, and Hobgoblins can point to Cragmaw Castle (13). The Hobgoblins carry an especially interesting clue.

12: The Old Owl Well (p29)

Location The Old Owl Well
Hamun Kost, an evil necromancer, will attempt to parley with the characters.

  • He wants the orcs at Wyvern Tor (10) removed.
  • He also wants the characters to ask a certain question of Agatha (14)

13: Cragmaw Keep (p35)

Location Cragmaw Keep

14: Conyberry and Agatha (p28)

Location Agathas Lair

  • She’s a seer who can answer any one question about the adventure if the characters deal with her correctly.

15: Ruins of Thundertree (p31)

Location Ruins of Thundertree
Reidoth is in area 4 and advises the characters to leave Thundertree. If asked, he readily gives directions to Cragmaw Castle (13) and will provide directions to Wave Echo Cave (9), but only if the characters chase off Venomfang.

16. The High Road

Location The High Road
Back to the Tribor trail where the ambush happened to find Gundren

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